![]() Fixed visual glitches for a short time after someone joins or leaves the server where other players would appear to move around very far and fast.FOR REAL THIS TIME, fixed the infamous "cuddle bug", where you'd sometimes be shoved around by other players while someone was in the process of joining the server (#474).Fixed Delayers' internal counter state not being saved, and resetting to 0 on save load (#473).Fixed inputs on Through Pegs and Sockets sometimes erroneously starting Off instead of On after loading a save.Fixed using Offset Hold on a Flipped component resulting in a mirrored X offset value.Fixed cloned objects sometimes containing input pegs that remain On without being connected to any outputs.Fixed not being able to resize components when they're placed in very specific locations (#471). ![]()
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